Occlusion Culling Support in Creator Toolkit
Hi anyone managed to get occlusion culling working in Spatial? I set up this test scene and baked the culling data in Unity and it seems to work in the viewport But when testing in sandbox, FPS still drops completely when looking in that direction, so I doubt it's culling anything I would need to have a ton of these high res 3d scanned models for a space And for indoor spaces with walls I think occlusion is more useful than LODs So it supported in Spatial or how to make it work?
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