VR Grabbables & Meta SDK

One thing that's keeping a lot of VR devs put of spatial is the option to have VR Grabbables in the scene, and attach some of the existent spatial logic components to them as well.

I'm assuming the current app was made either with XRI or Meta SDK, and that the user hands/controllers have the poke, ray and grab interactors.

So maybe we could have a spatial wrapper component around the Grabbable component to put on gameobjects, expose events when grabbed, let go and the existent spatial available logic.

Also if the current app is working with XRI, I would really recommend to port this to Meta XR SDK, I've been making Quest developments on Unity and I can tell using meta SDKs have better performance, it's very focused on Meta's hardware unlike XRI, also their packages now include a lot of components and examples that help a lot when making a Quest app.

I know porting the XR SDK is not something easy to do, but it would improve the app A LOT, maybe would be worth to make this change and then bring other features along with it, like the Grabbables, just combining that with unity physics would open a huge chance for VR interactions in spatial, I really believe in spatial and again I'm up for helping in the making of this! πŸ€–

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Board

πŸ’‘ Feature Request

Date

Almost 2 years ago

Author

Raziel Cruz

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